View Single Post
  #5  
Old February 27th, 2008, 06:57 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: EA Pangaea strategy

Going from turn 10 onwards, with 9 provinces, Dedas' Pangaea got:

21: 10 000 gold, with starting income 970 and 10 random gems, 1 +15 PD event, one +temple event and a random constr 4 item (Dwarven Hammer). Pangaea's upkeep was 44 on turn 21, increase of 11 from turn 10.

30: 22 000 gold with income of 970 (same), total of 51 random gems from events, another +15 PD event, and items from Constr 4 (Winged Helmet) and Constr 2 (Lightning Rod, Hammer of the Mountains). Ended up with upkeep of 99, thanks to some militia.


Order 3 Sloth 3 Heat 1 Growth 2 Misfortune 2 Magic 3 Bandar Log with similar pretender (125 point, 2/1 path titan with starting dom 3 upped to 6) got:

21: 10 000 gold with starting income 1000, 3 random gems, +15 PD. Upkeep 29, same as on turn 10.

30: 18 000 gold with final income of 955, due to losing one province for barbarians. Got total of 8 random gems, no items, no further PD events.

Final numbers: Luck got 4k more gold, 43 more gems, 2 Constr 4 and 2 Constr 2 items, lots of militia and some flagellants than Order. Ended up with upkeep of 56. Also, Luck nation had 1 more hero, but she appeared before turn 10.

Notes:
Order nation started with two wastes, while Luck had none. If the 10g income Wastes had been 60 income Forests, Order nation would have netted 100 more gold/turn (without unrest from events), so +2000 more gold, evening the difference into just 2k. The loss of one province doesn't matter, because Luck 3 Pangaea's upkeep made up for it - Pangaea's upkeep was higher throughout the test.
Both nations had PD 21 in all of their 9 provinces, so weaker event attacks were repelled if any happened. I didn't count any gems/gold from before turn 10, because dominion wouldn't have spread to all 9 controlled provinces.

In my earlier tests, most builds had 30k gold on turn 30, whether they had Order or Luck. Starting income 200 gold higher wins, whether or not good scales add ~+17 % to it or not. Notable exceptions started with either much higher or much lower income than the norm. I think that means that successful initial conquest is more important than scales as far as early economy goes. The extra gold from Order or maenads from Turmoil might help in this conquest, but the provinces conquered define the amount of gold you get. Fast expansion -> more gold. I do my all tests by setting each nation to 9 provinces and amount of sites to 0.
Reply With Quote
The Following User Says Thank You to Endoperez For This Useful Post: