Re: EA Pangaea strategy
kasnavada said:
(100 + 21) / (100 - 21) ~= 153%, that's 53% more income.
Nitpicking. Yet it proves the validity of my argument. Here's some more math: 6000 (1.53) = 9180, close enough, even though my initial percentage assessment was 40% or more. Well, the OR MORE happened to be correct, yippee, even better!
The primary thing that Luck scales is dependent on is luck. You only have a chance for these events to be good. Luck 3 = 39% more chance that the event will be good. 50% (1.39) = 69.5% chance of a good event. So you have a 30.5% chance of a bad event; nearly 1/3 of your events will be bad.
Let's pretty safely assume that the Event bonus is additive. So you have a 30% higher probability of an Event with Turmoil 3, Luck 3. (100 - 15 / 100 + 30)... 65%. You have 2/3rds the number of Events with Order 3 as you do with Luck /Turmoil, or 150% as many events with the Luck-Turmoil scales.
Out of 100 rolled Events:
+3 Order gets 85 of them, 42.5 are good, 42.5 are bad.
Luck/Turmoil gets 130 events, 90.35 are good / 39.65 bad.
So in effect, you're getting twice the amount of good events, but the SAME amount of bad ones. An average turn with Order would look like: 1 good event, 1 bad event. With Luck/Turmoil: 2 good events and 1 bad event. Luck/Turmoil will have a smidgen better odds than that, but that representation is extremely close.
You really think that getting one more good event per turn outweighs 53% more gold? You'd need to be getting something like a +1000 gold event per turn above and beyond what the other one is getting. And as anyone who's taken Luck 3 would know, it just doesn't happen that way.
Having 1/3rd of the map is something that occurs regularly. Eventually, it comes down to two or three nations. This is an eminently probable situation. If you're in the running at that point, and you pop a Bounty, it either unites your enemies against you or it wins you the game, or both.
In defense of Nature's Bounty, not that it really needs it, it is a N7 spell, which is pretty straightforward to cast with a Pan once you do achieve Enchantment 9. Many strategies benefit highly from their requisite level 9 spells... this one happens to be probably the most effective one you can cast in EA Pangaea. As I said earlier, with your huge nature gem income, you can almost always afford to pump this spell past an even impressively charged Dispel. It can change the magical momentum when someone puts 100 astral gems into a dispel and it fails, especially against something that is purely beneficial to yourself and not inherently harmful to other players.
All in all, I think the reason that more veteran players prefer the Order scale is that it's more... well, orderly. You can plan your strategy without having to rely on randomness, and be fairly confident that you can execute it in nearly any given map... barring a Knight/Bogus party on your front lawn, of course!
|