Thread: Multiverse Mod
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Old February 28th, 2008, 04:27 AM

Campeador Campeador is offline
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Default Re: Multiverse Mod

Ha, yes the pirates chasing Harlock... It was no challenge at all until I decided to give the pirates stealth armor on the last minute... That single detail transformed a mediocre group into a fearsome one!

Thanks for the info rstaats10, I stand corrected about the sounds file. I still do not get why we have to transfer the music while not the sound nor any other file, from any particular mod. It would have been really nice if no transfer was needed, but who can argue with the game gods?

About the video hardware, I am very aware that I am pushing things on this mods with the amount of ships, but the problems with the graphics seems to be the mostly fighters, and some fighters more than others (especially the ones from Epsilon system). This game by now is old, and I remember running the original game on an 800Mz with a video card holding 32Mb, barely the minimum requirements for the game. But it ran! (Writing this post just now I realized that I did surpass the original game requirements, my bad!)

On my mods one of the problems is my lack of knowledge on the graphic department. I am sure that there are artist out there that can make all my models with half the polygons I used or even less. A feat that would have fix most of the slow downs. By the way that is why most of the systems were battles take place have very little space objects.
I will still try to remember those with slower systems on the next campaigns 'if' possible.
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