Two Suggestions for a fix:
Kris
I suspect you are using a nearest neighbor discrete averaging algorythmn to calculate new diminion.
However, the idea of dominion was the propagation of a positive dominion - which will significantly run counter to an averaging algorythmn.
I really believe that you should consider a positive dominion propagation model rather than an averaging one.
However, I believe there is a relatively easy tweak that would correct the issue.
Only consider nearest neighbors with a *negative* aka enemy dominion, when averaging on a positive dominion. This *handles* starting positions, as none of your surrounding positions will have a dominion for an initial period.
Now there is one more suggestion:
Prior to game setup, based on scale values and dominion, allow dominion to propagate throughout the map for something like 100 turns.. prior to turn 1.
This would allow the dominions to reach equilibrium - and would make scales propagate realistically throughout the map.
Chris
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