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Old February 29th, 2008, 04:35 AM

Omnirizon Omnirizon is offline
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Default Re: Scales/bless changes you would like

I agree with Endo. Too much variety in choice and unit design would make the game a 'unit design' game and _then_ a 'strategy' game. unit designs simply become the new lowest common denominator and serve no purpose but to add unneeded complexity to the game, slowing down gameplay and taking away from the strategy and diplomacy.

the game has great balance as is. something adding unnecessary complexity may appeal to some people; and perhaps some chicks dig fat sweaty guys too.

on another note, how many points is too many points leftover? I guess I make my cutoff at 15 or 20. any lower than that and you have to make scales/dominion so goofy trying to fit points as to just be stupid.
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