Quote:
OmikronWarrior said:
Off the bat, the only changes I'd make is to the income adjustments of growth and production, change to 3% per tick instead of 2%, and double the population change effects of growth and death. Basically, make people debate whether its better to get Order for income or go elsewhere.
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Order gives you income, and nothing else. It should be best for purely monetary gains, but not by as much as it currently is.
I'd like to see Growth scale's supply bonus being more meaningful. As someone pointed out, you rarely run out of supplies in Dom3. Has anyone tried playing games with suplies 75% instead of 100? I wonder if that'd do too little or too much. Too low supplies would just make the game way more annoying without adding in anything.