Re: Scales/bless changes you would like
			 
             
			
		
		
		
		My suggestions: 
Air9 gives +5 Precision 
 
I think that holy ranged troops are hard enough to mass so it wouldn't unbalance the game, and we'd see some variety in multiplayer, right ? Besides, there are many counters to archers. 
 
Blood9: Toughness. extra max(+3, +25%) hp. Simple, thematic, fun. 
So it would be either +3 hp, or +25% hp, depending on which one is higher. Little sacreds with 10 hp would actually get +30% hp. A 20 hp giant would get +5 hp. 
 
Endoperez: Order provides... 
... income 
... bad event tolerance (!)(!!)(!!!)(!V) 
... enables/disables certain events. It is believed that many bad events only happen in Turmoil dominion. 
 
But ok, I see your point and I deffinitely agree that supply points are pretty useless. This highlights something more sinister - in Dominions, swarm strategies aren't effective for numerous reasons. 
First, swarms of lightly armed units are... much more expensive than elite soldiers. Everyone says how resources don't matter because - sooner or later - it's gold that becomes the bottleneck. Usually you can have 2 chaff for the price of 1 elite soldier, not counting resources. Is 2:1 enough to beat elite with chaff ? Hardly ! 
Second, many area spells are hard counters to swarms. Each unit in a square gets damage. 
(...) 
 
People use chaff, but as arrow/lance decoys, and to keep mages safe. I think only Pangaea can afford to use Maenads offensively, and this fact alone makes it a very interesting nation. Do maenads cost gold to upkeep ? Can someone enlighten me ? 
		
	
		
		
		
		
		
		
			
				__________________ 
				Those who do not understand Master Of Magic are condemned to reinvent it - badly.
			 
		
		
		
		
		
		
	
		
		
	
	
	 |