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Endoperez said:
Hey now! That's just rude and unnecessary. "Cheating", that I'd call "learning to play the game" in this case, IS NOT EQUAL to not being able to lose.
I play rogulikes, and although I used to savescum I decided it takes away the fun, and then noticed I learn faster when I HAVE to, to survive. I completed ADOM once, without savescumming. But I do cheat in games. I even cheat in Dominions - I have a mod that lets me cast Wish and Gift of Reason and any other spell I ever decide to test, as needed, at turn 1 for 1 gem. I do it to test things, such as how fire bless and weapon with multiple attacks work together.
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Testing strategies, spells, items, units, etc., is not cheating unless you finish the game and consider it a victory. Hence if you provide yourself with the wish spell and a powerful astral mage with gems at the start of a game then finish the game and consider your win a victory then it's cheating. My guess is you test your spells and then end the game without finishing.
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KermNelson said:
I'm not sure if I said it already, but I agree with the poster - Illwinter's next game, and Stardock's not-MoM game, etc etc should have a save/load feature, unless they are like roguelikes, or like Dwarf Fortress. I don't know what your problem is, but could you at least be civil about it? [/mean]
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I am being civil... and being honest. If the save/reload was a strategy method then those players would be using the save/reload to not only improve their strategies while winning, but also improve strategies while losing thus using the save/reload to provide the computer opponents with the advantage.
Having a save/reload will probably be included within Stardocks next game considering they have the time and staff. The save/reload will be a nice tool for game crashes, bugs, and testing... unfortunately some individuals will also use it for cheating by changing the future of game results.