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Old March 1st, 2008, 12:21 PM
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NTJedi NTJedi is offline
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Default Re: Preferences & opinions R personal.

Quote:
Endoperez said:

Hey now! That's just rude and unnecessary. "Cheating", that I'd call "learning to play the game" in this case, IS NOT EQUAL to not being able to lose.

I play rogulikes, and although I used to savescum I decided it takes away the fun, and then noticed I learn faster when I HAVE to, to survive. I completed ADOM once, without savescumming. But I do cheat in games. I even cheat in Dominions - I have a mod that lets me cast Wish and Gift of Reason and any other spell I ever decide to test, as needed, at turn 1 for 1 gem. I do it to test things, such as how fire bless and weapon with multiple attacks work together.
Testing strategies, spells, items, units, etc., is not cheating unless you finish the game and consider it a victory. Hence if you provide yourself with the wish spell and a powerful astral mage with gems at the start of a game then finish the game and consider your win a victory then it's cheating. My guess is you test your spells and then end the game without finishing.

Quote:
KermNelson said:
I'm not sure if I said it already, but I agree with the poster - Illwinter's next game, and Stardock's not-MoM game, etc etc should have a save/load feature, unless they are like roguelikes, or like Dwarf Fortress. I don't know what your problem is, but could you at least be civil about it? [/mean]
I am being civil... and being honest. If the save/reload was a strategy method then those players would be using the save/reload to not only improve their strategies while winning, but also improve strategies while losing thus using the save/reload to provide the computer opponents with the advantage.
Having a save/reload will probably be included within Stardocks next game considering they have the time and staff. The save/reload will be a nice tool for game crashes, bugs, and testing... unfortunately some individuals will also use it for cheating by changing the future of game results.
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