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Old March 4th, 2008, 08:49 PM
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Default Re: Golems: how do I make them work?

Quote:
Shovah32 said:
My only problem with marble armour golems is that they pretty much need a frost brand. Its nice and all, but I personally prefer shadow brands.

Also, consider a crystal coin on your golem if you don't have a big weakness that you need a misc slot to cover. It can either free up his headslot for something else(horror helm ect) or give him a helpful boost in astral magic that stacks with the skullcap to reduce the fatigue from his buff casting and give him slightly more protection from random enemy astral mages(who you should avoid like the plague, but nevermind).
I don't see any large difference between frost brand and shadow brand D: To me their both the same.

Honestly if you're going to go marble armor, skull cap. Then you should just give him a charcoal shield, and a gleaming shield (the one that gives awe +0). I love double shielded thugs for killing armies.

I can't remember if golems can regen off of a ring of regen. If so, then you should definitely give them one. Otherwise just an amulet of antimagic and, well, whatever else you might want. Maybe a bracer of protection.

Jazzepi
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