Re: Problems with Mexican Drug War
Yes, but it's fixing existing units I'm talking about. If A0 has taken ..err.. 1 damage and you fix it, then it becomes a 6 man unit. "Fix All" even changes A0 without it being damaged.
The game thinks your 2 man HQ is full-strength at 6 men.
Be warned that the AUX/FIX problem may look correct in the editor.
From the Game Guide:
"[2] Fixed and auxiliary troops are NOT meant to be loaded with or as passengers! Please see the Q & A at the end for a work around for that desired loaded up truck convoy!"
It's a fun campaign BTW. Good work!
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