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Old March 7th, 2008, 01:53 PM

johan osterman johan osterman is offline
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Default Re: Halt Heretic - Opinions

Quote:
Edi said:
One question I'm wondering about is whether Bane of Heresy (the aoe effect from Black Halberds) should be "strength of wielder not added"? Because 15 AP damage without strength added is not going to cause a whole lot of fatigue to anything with even half decent armor. Upping the stun damage to 20 AP would make it more useful but still not overkill. Of course, since there are three guardians per square and if all three hit the same enemy square, it adds up fast.

Opinions?
As the fatigue increases the targets will lose attack and defense and will get the occasional armour piercing hit though. So the halberds will dish out considerable more normal damage vs sacreds than they did before, and take less themselves, as well as possibly eventually knock them unconscious.
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