Re: Balance Mod
I'll fix up the hardy industrialists description.
Originally, stock didn't have the increased facility space either. It added it in after - I'm still not sure if I'm going to put it in. The AST trait does apply to all cargo abilities though, so carriers can carry more fighters or mine layers can carry more mines etc. Depending on your mode of play, it can be quite useful. However, If I do add the facility space modifier, the cost will probably jump up to 2000 points at the least. If I don't I might drop it down to 500 racial points.
Colony Ships add extra supply and ordnance intentionally. They get transfered to the colony when it's founded, which can provide some supplies or ordnance right away to nearby ships that are nearby and low on supplies/ordnance.
The armor is for two purposes: protection versus damaging warp points and to help a bit with ramming. Most of the AI races will kamikaze their colony ships if they are attacked.
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