Re: LA Ermor\'s Dominion Change in 3.15...
I'm about to host a 12 player MP game, playing LA ermor, so I'll get a chance to test out the change properly. I tend to be a strong diplomatic, so I'll see what I can manage - I plan to offer my neighbors no temples on their boarders and to keep my pretender and profit off of border provinces, except possibly to site search.
Also keep in mind that with luck+3, which LA ermore can easily afford, there's a reasonable number of +400ish gold events, which pays for a temple or half a fort right there. And from my testing, by taxing 200% and patrolling at least the first turn (I'm assuming that against standard indies ermor will expand on turn 2, with a decent dominion, so you won't have the leader+troops to continue patrolling), you can afford almost a fort+temple based on capital income alone before it dies. I realize that that's nothing compared to what it was, but...it was pretty extreme before.
|