Re: Conceptual Balance Mod 1.21
On carrion woods: This spell only carries the vaguest resemblance to haunted woods, which I agree is extremely powerful. Carrion woods gives you a few manikins and gems in exchange for your population dying, haunted woods turns every singe unit that dies (friend or foe) in battles in your dominion into a manikin. I'm honestly not sure I'd cast carrion woods right away if I had the gems and pretender to cast it from turn 1.
On wild hunt: It is indeed forest only, or at the very least it was in dom2 and I've never seen it occur anywhere else in dom3. Given that, it seems rather niche, unless someone you are at war with has a capital in a forest. Still, I wouldn't mind bumping up research a bit if other's share your opinion.
On longbows replacing lances: That was a bug, I thought I fixed it in 1.21, but it may have slipped though.
On the trident: I send pretenders and mages into the arena mp, though I know I'm in the minority. I wouldn't mind boosting it a bit though.
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