Re: Vanilla Summon Costs
Maybe they all should just double the effects to start with and then a bonus for each magic level above the one required to cast it to make it extra nice in certain occasions.
Even nicer would be some "special effects" a few extra, stronger, nasty beasts if the mage has certain other paths... "summon this creature" that now gives 10 would then give 20, and 5 extra for each higher magic level of the path the spells is in (maybe with a cap at 30) but if you had death magic too 5 of them would be ethereal. And if you had earth magic 5 of them would be better armoured, or there would be a bonus extra summon of a complete other type a drake of the magic path you have.
(hmm a lot of extra creature types that would mean, some programming too I guess.. but I'm just dreaming here and IMHO it would be fun.)
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