View Single Post
  #5  
Old March 9th, 2008, 01:53 PM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: Halt Heretic - Opinions

Some more thoughts on new Ulm...

1. I don't like the whole concept of Iron Darts and Iron Blizzard. Was the intention to make Ulm into something they oppose - an evocation-based nation ? I think Ulm should get spells which are more fitting. Buffs, summons, etc. Ulm already has hard-hitting ranged units - Arbalests. They may not be very efficient as archers, sadly, but they can hold their own in melee. Today 20 of my ulmish PD stopped the earthquake+troglodytes event. If you want to give Ulm ranged weapons, just make Arbalests reasonable investment. How about making arbalests pierce shields ? They are supposed to be Heavy crossbows !

2. Priest Smith is a bit too good. 9 out of 10 master smiths are strictly worse than a priest smith. I would switch their paths - make Priest Smith FFE instead of EEF . From thematic point of view, it could be said they're burning with faith or something equally corny. That would 1) make them older, giving Master Smiths an advantage 2) widen the difference between the both 3) Make each of them distinctive 4) Give Ulm slightly wider choice of magic.
As it is, MA Ulm is THE Iron Faith of Dom3. The Priests are significantly stronger in MA than MA.

3.bug: PD gets usual priest instead of black acolyte. Ulm can't even recruit a regular priest anymore.
-----------

Old stuff:

Ulm has a bad choice of weapons. It makes them distinctive, yes, but why would I recruit infantry with hammers ? Length 1 ? A lot of their attacks will get parried, and each such attack adds what, 9 fatigue ? What good is Heavy armour if you can't deal damage ? I can see the point of black plates for unshielded infantry, but I think shields on black plates is overkill. You're going to use those shields mostly against archers anyway. You sacrifice too much weapon power by equipping a tower shield.

Battleaxes and mauls (len 3) are nearly identical. I think one of them should go. Battleaxe is better because it doesn't have -1 to defence. But it also costs 2 res more. Ulm soldiers are so clumsy they (probably) are getting hit all the time anyway, so it's probably better to recruit mauls. If it was up to me, I would remove battleaxe Ulm infantry.

I think my complaints about Ulm weapons come from one source: in my opinion, weapons cost too few resources. Armour should cost less (to balance it), and weapons - more. That would make weapon choices more meaningful. I would consider hammers if they costed quite a bit less resources than morningstars, but as it is now, why bother ? You can usually get much better weapon for marginal increase in resources.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote