Re: some changes for final version
1. I am going to tone down the immortal heroes a bit.
A. Monkey King's protection will be reduced to 20, and his resists will be 50 percent to everything rather than 100.
B. Will wait for input on the other immortal heroes. Though machaka is fine as is.
2. Arcoscephale-will get a magical tusk attack. When he has 2 shields now his only attack is a "useless kick." Arcos. will also be able to make at 1 per turn a decent foot soldier to mix with elephants for morale. This is thematic with his abilty to train soldiers as a great general.
3. Atlantis Epic Hero-Silver Orangs will be a rare dominion summon, and Epic Hero can make 1 per turn. Presently in strong dominion he gets 5 per turn which was not intended.
Atlantis Epic Hero will also lose his 2 death gems per turn and his ability to increase dominion.
Silver Orang's morale will be lowered to 12.
4. Black Phoenix-really has no thematic blood ties, so it is not thematic for him to produce blood slaves or blood summons. I may do away with the blood slaves, and have him summon comparable fire creatures.
5. Pythium's Angel will get an increase dominion ability, and a rare summon of the small angels of the host.
6. Shinuyama's Epic hero's mr is being reduced. Though monk's are traditionally immune to mind control spells, they should not be immune to other mr negates spells that are not mind control spells.
7. Agartha's Epic Hero needed a combat boost, but the weapon Dr. P gave him heals a bit too much. Will have to consult with Dr.p to see if we can tone it down just a tad.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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