Quote:
Weasel said:
This OOB sounds very interesting but I am a bit concerned if it will totally mess up the game or if it is totally balanced. Just reading the posts on the B11 makes it sound like RR are going to be shooting down range 4000m! Since a HEAT round doesn't loose penetration over distance that would be a hell of a thing, who needs tanks?
Can the OOB be used without the pick lists if you never play against the AI?
Which version of the OOB is correct, the one on page 1? I noticed you made numerous changes so I want to make sure I check out the updated version.
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No. B11 cannot shoot HEAT shells on a distance of 4000 metres. Load our OOB and you will see that there costs normal - a real distance.
We created our OOB - that it has shown real arms and structures of our armies. We have tried to make so that we OOB has not destroyed the majority of scenarios for this game. Scenarios are strongly connected with slots the weapon - and we have tried not to change a weapon site (by council DRG), but we had to clean all nonexistent weapon or shells (for example RPG-1). Also we have cleaned weapon duplicates. We have specified the exact given receipts of arms in our armies (when we had data about the beginning a batch production - we used these data). I ask to pay your attention that we not only improved our arms, but also worsened it is since we did it only because of real data. On all our changes in game at us is link and data (unfortunately basically in Russian). We also asked developers to include in game new icons our military technics, drawn PlasmaKrab, have given new photos of units.
Work on our OOB is not finished yet - now we search for the errors and discrepancies. We have spent set of tests with our OOB - and we can tell that it does not break balance of game.
As soon as at us will be more time - we will necessarily tell more about our changes, but many of these changes are obvious also you can see them if will download and will try our OOB.
Sorry for my bad English.