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Old April 1st, 2002, 08:10 PM
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Default Re: MOO3 officially moved to Q3 2002

I am not surprised. Hard core strategy games can make money, but most publishers are SCARED of them because they want to reach everyone.

Unfourtanetly the Last game that I can use an example is RTFS. It was a game that was too silly to please the hard core, and too complex for the softest of players. And thus it failed.

When you try to please everyone, you just end up failing and please no one.

Hopefully though this is not the case with this game, I want to see MOOIII.

quote:
Originally posted by Baron Munchausen:


Well, the general drift of the hints and pantomimes coming from the NDA'd members of the MOO III forums are suddenly much grimmer today. Apparently your past experience is about to be vindicated. I guess the upper management at QS waiting until the first of the month to let the hammer fall. MOO III is getting feature-slashed pretty bad in order to meet a deadline and get a product out the door, and some of the programmers and artists are being laid off.

Maybe it won't be as bad as it seems, since it is April 1st. We'll see when more details of the feature cuts are released.

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