Quote:
B0rsuk said:
Hey, correct me if I'm wrong.
Growth scale gives +0.2% population per turn. This means +0.6% at Growth3 . I'm not sure, but I think there's no upper cap for province, no environment capacity. Some terrains just tend to start with more people than others, for example Swamp or Wasteland seems to have lower initial population. But from that point it's only affected by Death/Growth scale.
Apparently some nations (or their dominion) kills civilian population at alarming rate. There's pretty much no way of restoring that population reliably. That +0.6% from growth will take you nowhere. This is, I believe, consistent with the theme of the game (the end days, god wars, mortals die by thousands...). But there seems to be a consensus that Growth scale is unusually bad. There's an opportunity to make it better by simulating (simplified) laws of ecology.
How about this: Growth scale effect is 5x higher (or fixed at certain number) for provinces having population of 2000 or less. For provinces 2000-4000 , the multiplier would be 3x instead (3x of usual 0.6%). This is to simulate the fact that, in ecology (especially for animals, which are almost exlusively hunters and gatherers) population growth booms initially, and slows down as it reaches environment capacity.
What do you think about it ? This way, Growth scale could be used to at least partially regrow provinces devastated by Ermor dominion. It's not like Growth scale is very useful at the moment...
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I agree. I've always thought growth could do more for its namesake than it does. I also think it could without negatively impacting Ermor's gameplay/theme combo. What if when a pop reaches 100 or less, it is unrecoverable, but above that, it can be regrown with growth scales along a stronger curve like B0rsuk suggests? Would it hurt Ermor if it were possible for territories to be taken back from them if you can manage to prune their dominion?
Basically what would happen is
1) Ermor puts dominion in a province
2) Ermor captures the province
3) Ermor depletes the province heavily (but does not get it down to 100 or less)
4) Opponent retakes province
5) Opponent removes Ermor's dominion from province
6) Province regrows
This is probably pointless, but I just thought of it. Is that game breaking?
BTW, I'm real embarrassed none of us caught the Ermor pop bug. Not that I played Ermor much in Dom2, but as much as I like to point out inconsistencies in game behavior, I'm bothered that I never complained about Dom3 Ashen Empire (which I thought had way too much gold).
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