Re: 4.0
I don't have time ATM to give a complete features list. When the main body of work is done one will be issued.
However, here are a couple of little things we have done
On the main screen in the game the "Passengers" are now listed as the number the vehicle is carrying instead of just the unit name of the last unit loaded in as was the case in the past. The message will now read something like 'Passengers 7 ( of 12 ) and that tells you this vehicle can carry 12 and has 7 loaded which makes loading up large capacity units like helicopters and barges easier know how many more you can put in
Slope is only charged on entering a slope hex from a lower altitude (so travel down hill not penalised)
Sections leaders always got a radio in the past. Not any longer. The radio code in the OOB's is a determining factor now so there are far fewer radio units on the map and the effect will now be greater seen in WW2 in the early 1930's or in MBT when "high tech" nations fight less high tech nations. Company and platoons have not been affected by this change. We found in testing that they were already benefiting, or not, from the radio codes built into the OOB's. The most obvious result of this change is there will be far fewer units able to call in arty so the ones that do become more important to protect. In MBT in the modern era this change will barely be noticeable
Units in retreat or route can no longer use a radio to contact artillery
Formations with radios are now marked in the HQ menu with "R"
Infantry now move a bit slower through buildings and rubble. Buildings are no longer treated as clear terrain
Fixed --the phantom arty bug where after some types of air attacks the game would not fire regular artillery.
Fixed --the bug were bunkers would draw fire when they attempted to fire on units outside their arc of fire
Fixed-- text overrun bug in the HQ menu finally squashed for good
A list of OOB changes that would take over 46 paged to print out
All units in all OOB's now have a photo assigned and over 300 new photos have been added
around 100 picklists altered
New TA HEAT weapon class
Revisted MOBHack
Revised SCENHack
Revised CAMPAIGNHack
New sceanrios but I cannot say exactly how many and there may be a new campaign or two but that hasn't been finalized
The expected release date is "spring" so lets say somewhere in April or May.
Don
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