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Old March 12th, 2008, 04:46 PM
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Tuidjy Tuidjy is offline
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Default Re: Scripting Issue - Specifically Retreat Command

I dislike many things about assassination, and instant death on retreat is
probably the main one. I can see it for the assassin, but I certainly cannot
understand why it would be the case for the victim. I think that it comes from
the fact that many, significantly different events are lumped as 'assassinations'.

There should be no retreating from a nightmare, or a horror/elemental attack.
But retreating from a mundane assassination should just mean that the target
flees the province. I would also allow the assassin to flee, if there is a
friendly province nearby. Of course, he would have to fight the enemy army
during the magic phase before he does that. Yes, it would mean three battles
per turn for some assassins. The more, the merrier.

Oh, by the way, the one thing that really pisses me losing really powerful
mages because their five bodyguards were killed. Although I have to
admit that the assassin had huge fear, and maybe it spread just the right way,
and the mage flew because of that.
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