View Single Post
  #4  
Old March 14th, 2008, 08:59 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Scripting Issue - Specifically Retreat Command

Quote:
capnq said:
Quote:
Jazzepi said: I don't see why a commander can't ignore a script that automatically results in their own death.
Because the AI isn't smart enough to recognize the difference between "automatically" dying and "probably" or "possibly" dying.

I'm having trouble imagining using "retreat" in scripted orders often enough for this situation to be a significant problem.
Yes it is. It's very simple. The AI goes "Hey, this is an assassination attempt, ignore all retreat commands." If the battlefield AI can decide not to cast large AoE Spells like army of gold and fog warriors when a group of scouts attacks, then it can surely be programmed to decide not to retreat in a single situation. It's not even like there's a probability that needed to be calculated, it's just a binary decision. Either the commanders is in an assassination attempt, or they're not.

Jazzepi
Reply With Quote