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Old March 14th, 2008, 07:49 PM
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Default Re: Improvements for the tactical engine?

Hmm... are you one of the developers? I would like to hear their opinion on this. If what you say is what they would say though, I'm a little disappointed.

It doesn't seem that difficult to add a command like "advance in formation" or "advance at the same speed", or "don't charge in ahead than your comrades and get killed pointlessly", but then again, maybe it is. Even a cheap workaround like zero cost spell that reduces a squad's movement to a specific number for the duration of the battle would help.

Actually, to expand on that idea, I think there could be quite a few other interesting zero cost "tactical spells" that commanders could cast in order to issue orders to the troops. This might solve some of the problems, and even add some more realism as your extra commanders would be ordering or directing your troops instead of just sitting in the back waiting for the end of the battle. Not a perfect solution of course, but it seems one way of approaching the problem without the extra work that redesigning the UI might.

While I love the game's depth, I don't love the micromanagement required to accomplish some basic tactical goals.
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