Quote:
Shovah32 said:
If you would prefer your troops not to advance at all, consider setting some on guard commander with the commander scripted to holdx5(or fire x, if he has a weapon with a good range) and then stay behind/fire. Make sure he has good armour/shield/air shield/appropriate resistances depending on what you're going to fight.
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Guard Commander is great! It's perfect for your light infantry with javelins. They will throw them when they have the opportunity. You can have your commanders behind a line of heavy infantry and set on Hold/Attack/Hold/Attack/Hold/Attack or something similar.
You can also use Guard Commander to move your troops backwards and sideways, to pull enemy arrow fire where you want it (if the enemy is using Fire Closest), or even to get enemy flankers pulled into the middle of your army.
The one thing you need to be careful of is that commanders move first. So using this on flankers or frontline troops is dangerous because your commander will charge out ahead of the troops and will most likely get whacked first when the enemy moves.