quote:
Originally posted by tnarg:
PvK, how easy is it for you to make changes to your mod? You have a great base and I am enjoying it a great deal. Seems very realistic. I have been toying with the idea of wanting to see a new type of tech area along with additional new facilities. See the thread on "How easy is it to add a Tech area to a Mod". Just for curiosity sake mostly, is this something that could be explored. There are a number of areas that need to be fine tuned of course. Especially in the areas of FTL communications. Suicide Junkie has been throwing in some great ideas. Hopefully something feasable can be made of all of this? Or should I stop daydreaming and just play the game.
It's relatively easy to add tech areas, and I agree that ideally, a lot could be done. In fact, Proportions is actually only part of my original larger mod project, called "Foundations", which has the same sorts of changes that are in Proportions, but also does a major overhaul of the tech tree, and adds a lot of different equipment and weapons and facilities. I didn't have time to add all of the weapon data before the Gold mod submission deadline, so I quickly made a Version that just included the scale changes but left most of the techs unchanged, which is Proportions 1.3. Since people liked that so much, I decided to add a bunch of tweaks to make Proportions a lot better (IMO), but still trying to avoid major alterations to the tech tree.
One hard thing about adding or altering tech areas, though, is that it requires manual (or SJ AI modder assisted) changes to ALL of the AI files

if you want the AI to be able to research and use your new techs levels.
For Proportions, I think the tech side should probably try not to change too much more, so it can keep its original purpose, which was to offer an alternative set of proportions using the same basic game as the original tech set. That will also let me call it more or less "done" at some point.
The tech changes I have added so far to Proportions have been mostly for balance or realism improvements, or to adjust to other changes in the mod.
Having said that, do keep letting me know of any suggestions. Anything easy and neat enough, I may not be able to resist adding.

Also, I hope to get around to finishing Foundations some time, and neat new techs that don't seem to fit in Proportions may end up there.
PvK