Re: Whips and spears on a thug for repelling?
What makes repel weaker than Awe is the fact that you get -2 to repel confirmation attack rolls after each repel. That means that you need both high attack AND long weapon - while usually long weapons have attack malus. I think repel works even when the attack hits the shield. The chance of dealing the 1 point of damage will be negligible, but the fact that a damage roll is generated at all means that it's considered a hit. In this regard, repel works better against heavily-armored, shielded units than high-defense, unarmored units with equal morale.
I might make a little mod that gives all long weapons attack bonus equal to (length - 2). Spears (len 3) would get +1 att, glaives (len 4) would get +2 to a total of att 1, etc. I'll only do that if someone would like to test it. Any volunteers for repel enchancement mod?
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