Re: New Nation: Ulm Reborn
Apologies for my complete failure to get feedback to you before Sombre.
Right, so basically I reckon feedback on these mods can be split into thematic comments and suggestions, and balance stuff. Now, thematically I think the mod is awesome, and essentially complete for me. I had actually no new ideas for units or spells, and everything seems very much in its place, and cool.
Balancewise I had several thoughts. I couldn't work out how to use the Sternkind with their really low protection, and with neither Legions of Steel nor an E9 bless boosting their protection. Looks like you've fixed that. I also wished Black Priests had more of a possibility of getting E2, so that the nation had at least _some_ battle mages outside of the magic-duel-vulnerable white priests. Fixed as well!
Finally I was concerned that the penitent might be just too powerful, since I stormed to victory with them in Marmoset. However, I reviewed the stats, and I think you've made them as weak as is thematically possible. Also I know fine control of their numbers is impossible. I think perhaps the reason I was so successful with them was that I never encountered an opponent who really focussed on countering them. The sole exception was Digress as the Skaven, who caused an unreasonable amount of damage considering my vast numerical superiority. I think if anyone else had concentrated some serious evocation on the penitents they would have been toast. So the conclusion of that waffle is that, although they are undoubtedly one of the key strengths of the nation, I don't think they're overpowered.
So yeah, everything is good!
|