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Custom Spells and #onebattlespell
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March 19th, 2008, 06:45 PM
AreaOfEffect
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Re: Custom Spells and #onebattlespell
Interesting work-around Endoperez. Of course it comes with obvious limitations.
I think my method would cause less problems. The only issue would be if another mod utilizes the same original spell, either to modify it or to use it as-is. Much better then being unable to work with most existing mods. The other positive is it requires no spell number counting.
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