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Old March 19th, 2008, 09:54 PM

jscott jscott is offline
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Default Re: Well, I\'m through with the game

Quote:
quantum_mechani said:
Quote:
jscott said:

Its not as though you have to make a very hard call on who is going to use death 3 scales. Only 1-2 nations can get by with it!
This is not really true for MP. And as far SP goes, it could improve the AI in a lot ways, to lock it's pretender choices, but it would also make them much more boring. If you truly feel strongly about it you could always start them as human players and set them AI on the first turn. As has been said though, the easy fix for most of the problem is simply to up the world supply level.
As I said above, I've already tried that. It sets the AI to the normal difficulty level. It won't let you pick anything harder than that. Normal AI is even easier than the higher levels, so its a net result of about zero improvement to give them intelligently designed domains, but force them to be a low difficulty level.

Also as I said above, supply isn't the only issue. Gold is a huge factor as well. If the AI nation is gold-dependent to produce its units, but set at Death 3, then its completely screwed. I've seen this repeatedly. I'll take over 40% of the map or so, be 100 turns into the game or whatever, and run into AI nations with no units because they've killed their own population completely and can't produce any income. Increasing supply is a band-aid that fixes only one aspect of the problem.

The game is perfectly set up to allow no solution to this problem without elaborate mods to create a scenario map for EVERY GAME YOU START. That's a ridiculous way to work around a very simple problem that everyone can see; the designers should just simply limit when the AI takes death scales on its domain to very few circumstances. How hard could that possibly for them?
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