Re: Whips and spears on a thug for repelling?
Saulot,
The manual states: "A wound is simply 1 or more hit points of damage that reduces a unit to 80% or less of its normal hit points.." "...every hit there after (even for 1 point) will continue to count...".
So the 1 hp repels will count as one wound once the unit is below 80% health. Thus creating more morale checks.
On the other hand I still agree repel is kind of weak and should be expanded on as you said.
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