Quote:
Kristoffer O said:
Fortunately the new project is of another kind, and the need for a strategically powerful AI is limited.
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Whether the game is an RPG, RTS, FPS, or TBS there are complaints about the AI. What has worked the best is providing gamers the ability to change/improve the AI by modifying the AI via scripts.
Some moddable AI is available for recent games such as Neverwinter Nights(RPG) and for older games such as Warcraft_2(RTS)... both were successful and provided great new gameplay. I believe Age_of_Empires_2 also had some moddable AI options. I cannot stress enough what a huge success this provided for Neverwinter Nights.
Hence anytime someone complains about the AI, the developers and community can respond with either try some of the optional personalities created by the community OR go improve the AI yourself via the scripting commands.
