Re: Open debug logs
you're right, mind burn wasn't cast at all, not even once.
I think the game engine categorized it as non applicable for some unknown reason. I base it on the following line:
comp_castspell: eval Mind Burn result -1
Now since the foe in this battle wasn't mindless I don't understand why but I think I'll give it a rest at that. Its enough for me to know that for some reason the engine dislikes mind burn in this situation so I'll avoid scripting it.
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