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Tichy said:
KO: I'm not sure I understand your explanation for random scales. Why would the effect of a pretending being's aura on the land be random? Why wouldn't it have something to do with the kind of being that is doing the pretending?
So it'd seem to make more sense, given what you said your aim is, to tie scales thematically to pretender, so any nation led by a PoD would have death scales, Lord of the Hunt growth, Oracle magic, Lady of Fortune luck etc.
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My point is that it is the scales that make the pretender into a being of growth or turmoil, not the physical appearence. But I agree that it would feel thematically nice to have a fertility god that looks as one.
In the case of, say an Oracle, or generic titan there is nothing to say what kind of dominion it should have. A titan might very well be a being of storms, thunder, devastation and turmoil. Many middle eastern gods were gods of death and rebirth, and should probably have dominions of growth half of the year (death the other half?) and order, since the change of the seasons is a recurring event. Gods of death might have dominions of growth since they command death and pestilence and keep it from the living. Other gods might be harsh and punishing and combine the worst kind of environment combined with a demand for utter order and servitude. If this god uses death magic, fire or sparingly gives fertility to the few blessed is up to your imagination.
Gods do not follow conventions very much. So totally random scales felt OK and gives greater variation. When you meet the Oracle of death you start to think about what kind of pretending god it is. God of all putrid waters? or perhaps the Thief of Freshness that draws the life from the land in an effort to aid its inhabitants and send destruction upon the enemies of the land.
If I redesigned the game I would perhaps begin with scales and then get a few available chassis from there on, but I'm quite fond of random gods. It sparkles my imagination at least
