View Single Post
  #5  
Old April 5th, 2002, 07:19 AM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Stellar Manipulation

While you are using (immensely powerful, terribly expensive) Stellar Manipulation components for war, wouldn't it be better to just have another SM ship warp the SM warship into the enemy system.

You could have IRCC a cruiser with the warp-point maker, destroyer, and a repair bay at each location you are making the SM warships. When such a warship is made (star destroyer for ship size and ease of monitoring, nebulizer for cost) the warp-point making ship has a path to an enemy system. The suicidal SM warship zips through, makes his way to the system's star, and does his duty for God and Country. The warp point maker then has the option of popping though and leaving a recon sat (if you leave a couple of engines off), before it returns to the shipyard system and closes the warp point. Such recon sats would be utterly useless if you were using the nebulizer....

In a simultaneous game I guess you'd have to have the warp-point open a turn before hand (never used SM in simultaneous) which would give your opponent a turn to invade your shipyard or attempt to intercept the Little Samson Machine.

Additionally, every time you open such a warp-point, anyone in the target system might know where the attack is coming from (they'll see the line in the big-grid-map-thing), but only if they've seen the inside of your shipyard system before..... I think.... Or how would that work?

Additionally, this would all be extraordinarily expensive. A great way to deprive your enemy of an entire star system, but could you ever afford it? Are Stellar Manipulation Weapons used in multiplayer?
Reply With Quote