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Old March 23rd, 2008, 11:12 PM
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Default Re: Forbidden Magic: Good vs Evil!

Okay, here is a rudimentary list of astral spells that the Good Team will stake their scout's honor upon not using:

Baleful Star
Imprint Souls

False Horror
Nether Dart
Nether Bolt
Horror Mark
Soul Slay
Doom
Enslave Mind
Master Enslave
Soul Drain
Unravelling

So basically spells which subvert another being's will, spells which drain, and spells which threaten to destabilize the "fabric of space-time" should be off limits to the good guys. Any spell that requires paths in death or blood should probably be off-limits, even if they inadvertently get access through indie mages. Maybe they will get their butts kicked because of this, but at least they can feel good about themselves at the end of the day.
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