Re: Do you role-play in MP games and why or why no
For example, a player has forgotten to send gems/items they agreed to send (due to doing turns in a hurry), and then refuse to send the items because the player to receive them began attacking said player. If the attacking player chose to wait to receive the items before attacking, while they had been planning to attack for in game reasons, then they would be metagaming. Yet the player who forgot to send the gems/items/money now refuses to send them, because they are now being attacked by the player to receive them. They justify it by saying they won't send gems to their enemy. Yet when the gems should have been sent, the two nations were not openly enemies.
--> I disagree.. even nations could forget to send items/tribute and whatnot to another nation, it could be forgotten, but usually some economic reason would delay the transmission I guess. If the other nation then declared war it's only natural not to repay debts, in fact all merchants from that nation would be locked up and their goods taken..
bad example IMHO
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