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kasnavada said:
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That's like committing a murder and blaming it your imaginary friend. I think you as a player should take responsibility for all your actions at the end of the day.
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kasnavada, You are quoting me out of context. You need to go back and reread the whole paragraph because you obviously missed the point. I am saying that players ought to take responsibility for their actions. Try and read it again:
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I have two thoughts on this. The first is that maybe discussions of NAPs should be done on an out-of-character basis, just so that everyone knows who we are dealing with. Blaming the breaking of your NAP on your pretender's bad behavior is not a very good idea in my opinion. That's like committing crime X and blaming it on your imaginary friend. I think you as a player should take responsibility for all your actions at the end of the day. Maybe that's a little stark, but I think it dispels a lot of confusion.
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>"It is called roleplay. People do it all day when playing FPS anyway : I mean in those games you are responsible for the murder of thousands of imaginary "friends" (ok, enemies, whatever). In a strategy game, you get hundreds of your own "imaginary friend" killed too if you think of it. I really don't understand what is bothering you, unless you cannot make a difference between a game and real life."
Come on, this is bull and you know it. Those imaginary people in Dom 3 do not exist. The people that you make agreements with in a game do. If you don't understand the difference and can't own up to breaking an agreement because you say it is your imaginary pretender's fault then you are the one who needs to go outside more.
>"I like to think of NAP and alliances as secrets. Having them recorded by a third party just makes the gem less fun for me, and it screams for corruption of the neutral party."
But then do you trust the host of the game? I think it's all very convenient to keep your NAPs a secret after you've spelled out how likely you are to break them.
>"But, somehow, when a real person is involved, all should be fair ? When I RP I actually choose to give some hints before backstabbing people, and show that my pretender isn't reliable. If people don't get it, it's their own loss."
You realize that these quality of these hints highly subjective and that these hints are determined by you. Why would it be in your interests to betray your actions? I'm sure you can drop some obscure hints and then point to them after the fact as proof that you fulfilled your NAP responsibilities, but I think this is bull.
>"I realise this post may sound harsh and may alarm some of my allies in the games I play, but :
- comparing a murder in a game to real life, to me, shows that you need to take a break from playing and cool down a bit."
You can compare it to any crime you like. Say you use tell the police your imaginary friend or pretender god made you steal someone's laptop or break a car window. It's still the same principle. Frankly, I think you need to get in touch with reality a bit more. There are infinite amount of things you can excuse with crappy roleplaying, I frankly, I think it is nonsense. Your resort to ad hominem doesn't lend any merit to your argument.
>"NAP nor anything related to a game should be done on a out-of-character basis, that's just calling for real life and lasting grudge."
That's called taking responsibility for your actions. How can you be trusted if you make up a brand new identity every game?
I think you should read my other post. I've answered your other points. In general though, you argument is flawed because your pretender god identity is completely disposable. You make a new one for every game, and therefore you essentially have zero accountability for your actions.