Quote:
By setting strict rules, you basically destroy one of the greatest aspect of some nations : stealth, assassins, a lot of the magic aspect (all those nameless spells), and just make it a straighforward game where everything is known and boring.
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This only shows that "artificial laws" may have to be precised for some cases.
Personnally I usually assume that :
- all undercover (stealthy scouting/anonymous spells) operations are always allowed
- finding a simple scout in your realm has no consequence
- being attacked by an assassin or finding a spy in a province where unrest is growing allows immediate NAP breaking against the owner
Don't know if all players have exactly the same view. So it's the kind of things that need to be cleared if a strict ruleset is to be made for some games.