Quote:
Twan said:
This only shows that "artificial laws" may have to be precised for some cases.
Personnally I usually assume that :
- all undercover (stealthy scouting/anonymous spells) operations are always allowed
- finding a simple scout in your realm has no consequence
- being attacked by an assassin or finding a spy in a province where unrest is growing allows immediate NAP breaking against the owner
Don't know if all players have exactly the same view. So it's the kind of things that need to be cleared if a strict ruleset is to be made for some games.
|
I also think it would be useful to have some kind of common ruleset so everyone has a common understanding of what agreements mean. For starters maybe, maybe in the future there will be a clearly written out NAP form letter to make things clearer. Similar to how the
GPL has multiple versions, there could be multiple NAP versions. Therefore you could just request a NAP version 3 with you neighbor and they would understand exactly what the terms are. Ideally, this will help prevent great gnashing of teeth and rending of garments down the line.