That thread got funny
Is there a thread explaining all that diplomacy stuff anyway? It seems that some people here do not understand what NAP3 means [well, I didn't know it in the beginning too].
NAPs are quite light thing. Breaking them is not a huge deal. It is not nice and everyone knows you do things like that, but I guess most of people break NAPs from time to time. You rather won't do it in early-mid game as you would have realy problems in that game. But later? Breaking one so you can win the game can be understood. IT would be strange if you are number 2 player and then you give 3 turns for number 1 player to prepare for your attack. He is rather expecting move like that
I also think that NAPs no longer need to be honored when:
- a player has got a lot of VPs and can win game soon by VPs
- your ally gets attacked and player you have NAP certainly knows about that alliance
- someone casts nasty global, like Forge, that will influence gameplay [though it also depends on the situation, sometimes you may want other player to get that big spell so he kills your enemy or bigger threat]
Though I don't see any excuse for breaking alliance without warning. I think 3 turns at least are needed to attack former-ally, to be somewhat fair. Though I never sign alliance if there is even a chance I will have to break it.