Re: How easy is it to add a Tech Area to a Mod
Like I mentioned earlier, this was just a sketch, alot of aspects need to be ironed out. I'm still kind of new to the game. Being that the game is set in the year 2400, I supposed FTL communincations could possiblably be sensible and a good starting point in the game.
Perhaps to further expand communications ranges one could deploy relay sats, which could add a new twist to play. Need to defend them, or tapping could take place. I just like the whole idea for a more realistic type of detection and communications role in the game.
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