That would be true if shield regeneration worked like organic-armor regeneration (ie it accumulated points before you were damaged). But since it does not work that way, you have to survive 7 turns of combat during which you have been damaged. In most high-tech battles, this simply does not happen. Your ship either dies within 1-2 turns of being first hit or it survives the battle because your side won. Unless your opponent has some wierd combat strategies set for their ships. In low-tech battles, ships are more likely to duke it out for the full 30 turns which would make shield regenerators useful. But unfortunately in low-tech battles you don't have regenerators (at least not good ones).
quote:
Originally posted by Suicide Junkie:
For any ship that would survive more than 7 turns of combat, regenerators are better than more shields at top tech.
This survival time can be achieved by highly trained ships, with high ECM Ratings, preferably a racial bonus to space combat(defense), and max-range orders, during small fleet actions.
Increasing the regenerator rate is always an option for mods.