Thread: sauromantia
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Old March 25th, 2008, 09:37 PM
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Corwin Corwin is offline
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Default Re: More praise for Baalz

Quote:
Baalz said:
Thanks for the warm sentiments guys. I'm actually working on a part 2 of the above involving higher level strategy. I saw this post though and figured I'd post what I had as a starting point of the discussion.
Quote:
Baalz said:
Thanks for the warm sentiments guys. I'm actually working on a part 2 of the above involving higher level strategy. I saw this post though and figured I'd post what I had as a starting point of the discussion.
Very good points Baalz.

While Sauromatia is not the strongest nation in EA, I would say it is in the top 5 (number 4-5 I think), if played correctly.

The interesting thing about it, as you have pointed out in your guide, is that rather than have one big advantage, it has a lot of smaller ones, plus flexibility to adopt its strategy to their opponents. (Personally I consider flexibility to be Sauromatia's strongest advantage)

I am currently playing Sauromatia in Figment game, with good results so far. So here are my two cents to add to Baals' analysis.

1. Several good strategies that were mentioned earlier do contradict each other. For example, Hydras should not be used with poison archers, or with PD. Friendly fire from composite bows would annihilate 6hp hydra's lesser heads very quickly, and once they are gone 250gp hydra will not last more than 1-2 turns in heavy melee. Same goes for using PD and hydras.

2. Sauromatia do have reasonably good sacred. I've considered playing bless strategy in my current Figment game as Sauromatia, but I have decided against it. The reason for it is that while Sauromatia's sacred are better than average sacred for EA, they are certainly not the best. Many other EA nations have far superior sacreds, and I've decided that I don't want to compete with them in their own field. Plus if you are going to rely heavily on sacred you won't be able to produce a lot of adrophag archers, which may be better counter against some sacred nations.

That being said you can still play efficient sacred strategy with Sauromatia, but it is certainly not a no-brainer, unlike with nations such as Lanka, Niefel, Helheim, Tien Chi, et cetera.

Anyway, these are relatively small points. I've agree with 95% of what you have said in your guide Blaaz. Very well written.
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