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Endoperez said:
People still play the demo of Dom:PPP to avoid the turn limit.
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Next thing you're telling me that there's still people playing Conquest of Elysium, too.
Quote:
Endoperez said:
I found the thread from Dwarf Fortress forums, who are used to bad interfaces and not-so-good graphics, but it's still rather amazing.
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Ah, those people. Masochists.
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The idea of having pre-made pretenders for the AI is interesting. Or at least some templates that can get modified/mixed/mutated like in genetic algorithms. Very often you have problems where the initial task of finding a good/valid solution is very hard (time schedules for example) if you do it by random / trial-and-error, but once you have found a valid solution you can quite easily find other solutions by modifying that one a little, through point mutations (little changes to the initial concept). Other games like Armageddon Empires go as far as having a very good AI, but a collection of some couple dozen premade decks for the AI with some hints how it should use them, something like an AI personality of sorts if you want. If we'd ever see stuff like this in the Dominions series, it would be a major success I'd think.