Re: Caves
super high resources (like higher than mountains). super low income. really cool because there isn't many of them. for that reason alone, they are worth declaring war on the holder of immediately. in fact, the whole game should regress into one big "get the cave provnce(s)." Victory is declared when one player holds all cave provinces for 5 consecutive turns.
I would imagine, thematically, earth and death would be their preferred sites. I'd think they would have at least the same chance of sites as a mountain.
|