Re: Caves
If you've ever done any spelunking, or even been inside a tourist cave, you should realize that moving around in a cave isn't anything like moving around on land. You should also realize that fighting inside of a cave is going to be a lot different, too.
I don't know if Kristoffer and Johan have thought of it, but I hope they'll consider an ability that makes a unit stronger in caves-as in the new ability that makes a unit stronger in darkness, for example. That would be great for Agartha, as well as for the dwarf nations I'm currently working on.
Hopefully, we'll see similar abilities for other province-types (forests, jungles, mountains, steppes, arctic/tundra, and deserts all, historically and in modern armies, have their own specialized troop types), but I think of all of them, caves require the most effort, and offer the most potential advantage, of any natural terrain type.
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