Re: Dealing with Mind Hunt
A third option is to bring a big amount of vanilla commanders with your important units. Actually, it's a good idea to do this in any case, when possible, to handle assassinations.
And you don't always need an astral mage in every province you can be hit with mind hunt. If you can teleport or trapeze astral mages, and your enemy knows you can do so, then he may be unwilling to risk a feeblemind by trying to Mind Hunt an army that an astral mage may get to before he does.
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