Re: Mass flight bug - wrong script processing
It doesn't currently exists in Dominions.
What it would be is for example : on the "details" screen of your unit, you would have a spellbook icon. In that spellbook you would have every spell you have researched and a possibility to :
- save the spellbook,
- load a saved spellbook,
- modify the current spellbook by setting whether it should be casted or not.
In a even more perfect world, you would have columns for each spellbook where you defined spells to use in different situations (even fight, assassination, easy fight, SC fight...), and possibility to set yourself the chance of spells to be cast (ie : 75% sermon of courage and 25% vine arrow for a dryad in early game).
That would be a dream for scripting.
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Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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