Re: Mass flight bug - wrong script processing
The thing is, to be competitive you'd have to use the individual spellbooks for almost every fight. And adjust it as you learned new spells.
The most common use for them wouldn't be to ban a few spells you didn't want, but to set a caster to spam one spell repeatedly after his script ran out.
Not optimizing spellbooks for every battle would soon be as effective as not bothering to script your mages for battle.
And if this huge change was ever put in, (Which it won't be. The devs have shown no interest in making such major interface changes.) you'd be able to workaround all the bugs in the spellcasting AI, so there'd be no pressure for fixes.
(And I know it was a typo, but I like the "wine arrow" spell. Damage and confusion.)
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